For the King
A downloadable game for Windows
In Spain 1493 Diego Marttinez is chosen to fight the hordes of demons that conquered the mighty kingdom. Equipped with his holy sword, will he defeat the hordes and complete his quest ?
This Action-Platformer places you in the shoes of this mighty warrior. Crush your enemys with your sword and protect yourself with your shield.
But be careful the world of For the King is defiled with these 3 types of Demons :
Kill these demons and keep your eyes open for more Skulls and holy shrines, there you can convert your collected skulls to faith, wich brings you to the next level.
Movement :
Move : A&D or Left Stick
Attack : E or RB
Block : Q or LB
Installguide :
Download -> unpack the folder in your desired place -> start the exe "For the King" -> have fun
Thanks for playing :)
Still work in Progress
Game for Windows :
Status | Released |
Platforms | Windows |
Author | Sateklon |
Genre | Platformer, Action |
Tags | 2D, Pixel Art, Short, Singleplayer, Unity |
Comments
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Awesome game, it was cool experience to play, i would like to give a few thoughts from my playthrough:
-I love graphic design. Game is really pretty, but lvl 3 stands out from the rest (I think that the red rocks (such as from lvl 2) with lava would look better, in addition, the interior of the floor should be invisible as in the previous levels),
-Sounds and music are also cool and impressive, but I think rock at the last level isn't a good choice in my opinion,
-Fight is a bit strange, enemies are unresponsive when you are behind them, also walking into opponents causes bugs ( glitchy animations, and opponents slow attack speed)
-mechanics of moving from level to level is well made, but i think the “faith” stuff isn't necessary. I think a better solution is to simplify the mechanics. For example, players need 10 skulls (or tormented human souls, name it as you like ) to pass the level,
-The last thing i’d like to mention is level design, level 2 and 3 feel a bit random in my opinion, i think in you game linear path would be a better choice, because the lack of explore
-Enemies shouldn’t respawn after player death,
-The last thing i’d like to mention is level design, level 2 and 3 feel a bit random in my opinion, i think in your game linear path would be a better choice, because the lack of exploration (player don't search for gold, items etc.).
Overall, I think it's a very fun game with a lot of potential that needs to be polished a bit and some things need to be rethought. I had good time with it!